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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty [Herramienta] SpellCreator: A graphical spell creation enviroment

Dom Jun 10, 2012 12:14 pm
Reputación del mensaje :100% (1 voto)
El primer spell creator gráfico está aquí para una versión beta. Con esta herramienta podrás hacer hechizos grandes en menos tiempo, mientras que es incluso divertido de hacer!
[Herramienta] SpellCreator: A graphical spell creation enviroment LkS3T


Características
- Una gran cantidad.

Cuando haya terminado con tu hechizo, usted será capaz de obtener el código XML y el guión de su propio spell.
[Herramienta] SpellCreator: A graphical spell creation enviroment LEtef
[Herramienta] SpellCreator: A graphical spell creation enviroment I5A2H

Además de eso, usted también es capaz de exportar una animación GIF animados de tu hechizo, para poner en su sitio web o algo así!
[Herramienta] SpellCreator: A graphical spell creation enviroment Testimg17

Ejemplos de spells:
[Herramienta] SpellCreator: A graphical spell creation enviroment Pjfplf
[Herramienta] SpellCreator: A graphical spell creation enviroment S8F7kz
[Herramienta] SpellCreator: A graphical spell creation enviroment Energyfield
[Herramienta] SpellCreator: A graphical spell creation enviroment MDZbCM
[Herramienta] SpellCreator: A graphical spell creation enviroment C6uJMB
Ejemplo de scripts generados
Código:
-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_holy_start = createCombatObject()
setCombatParam(combat0_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat0_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat0_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat0_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2000ms
local combat20_holy_start = createCombatObject()
setCombatParam(combat20_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat20_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat20_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat20_holy_start,createCombatArea({{2, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat20_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1900ms
local combat19_holy_start = createCombatObject()
setCombatParam(combat19_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat19_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat19_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat19_holy_start,createCombatArea({{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat19_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1800ms
local combat18_holy_start = createCombatObject()
setCombatParam(combat18_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat18_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat18_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat18_holy_start,createCombatArea({{1, 1, 1, 1, 0, 2}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat18_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1700ms
local combat17_holy_start = createCombatObject()
setCombatParam(combat17_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat17_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat17_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat17_holy_start,createCombatArea({{1, 1, 1, 0, 0, 0, 0},
{1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat17_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1600ms
local combat16_holy_start = createCombatObject()
setCombatParam(combat16_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat16_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat16_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat16_holy_start,createCombatArea({{2},
{1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat16_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1500ms
local combat15_holy_start = createCombatObject()
setCombatParam(combat15_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat15_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat15_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat15_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0},
{1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat15_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1300ms
local combat13_holy_start = createCombatObject()
setCombatParam(combat13_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat13_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat13_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat13_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1},
{0, 0, 0, 0, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat13_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 1100ms
local combat11_holy_start = createCombatObject()
setCombatParam(combat11_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat11_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat11_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat11_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1},
{0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat11_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 900ms
local combat9_holy_start = createCombatObject()
setCombatParam(combat9_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat9_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat9_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat9_holy_start,createCombatArea({{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat9_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 700ms
local combat7_holy_start = createCombatObject()
setCombatParam(combat7_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat7_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat7_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat7_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat7_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 500ms
local combat5_holy_start = createCombatObject()
setCombatParam(combat5_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat5_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat5_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat5_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat5_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 300ms
local combat3_holy_start = createCombatObject()
setCombatParam(combat3_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat3_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat3_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat3_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat3_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2100ms
local combat21_holy_start = createCombatObject()
setCombatParam(combat21_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat21_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat21_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat21_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 0},
{1, 1, 1},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat21_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2200ms
local combat22_holy_start = createCombatObject()
setCombatParam(combat22_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat22_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat22_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat22_holy_start,createCombatArea({{1, 1, 1, 1, 1, 2}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat22_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2300ms
local combat23_holy_start = createCombatObject()
setCombatParam(combat23_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat23_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat23_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat23_holy_start,createCombatArea({{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{1, 1, 1},
{0, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat23_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2400ms
local combat24_holy_start = createCombatObject()
setCombatParam(combat24_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat24_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat24_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat24_holy_start,createCombatArea({{1, 1, 0, 1, 1},
{1, 0, 0, 0, 1},
{0, 1, 2, 0, 0},
{1, 0, 0, 0, 1},
{1, 1, 0, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat24_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2500ms
local combat25_holy_start = createCombatObject()
setCombatParam(combat25_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat25_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat25_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat25_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat25_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2600ms
local combat26_holy_start = createCombatObject()
setCombatParam(combat26_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat26_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat26_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat26_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat26_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 2900ms
local combat29_holy_start = createCombatObject()
setCombatParam(combat29_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat29_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat29_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat29_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat29_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3200ms
local combat32_holy_start = createCombatObject()
setCombatParam(combat32_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat32_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat32_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat32_holy_start,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat32_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3300ms
local combat33_holy_start = createCombatObject()
setCombatParam(combat33_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat33_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat33_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat33_holy_start,createCombatArea({{1, 0, 1, 0, 1},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 1},
{0, 0, 0, 0, 0},
{1, 0, 1, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat33_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3400ms
local combat34_holy_start = createCombatObject()
setCombatParam(combat34_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat34_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat34_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat34_holy_start,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat34_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 3500ms
local combat35_holy_big = createCombatObject()
setCombatParam(combat35_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat35_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat35_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_big(cid, level, maglevel)
   return (4500)*-1,(6550)*-1
end
setCombatCallback(combat35_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 3600ms
local combat36_holy_big = createCombatObject()
setCombatParam(combat36_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat36_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat36_holy_big,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}}))
function getDmg_holy_big(cid, level, maglevel)
   return (4500)*-1,(6550)*-1
end
setCombatCallback(combat36_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 3900ms
local combat39_holy_big = createCombatObject()
setCombatParam(combat39_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat39_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat39_holy_big,createCombatArea({{1, 1, 1, 1, 1},
{1, 1, 0, 1, 1},
{1, 0, 2, 0, 1},
{1, 1, 0, 1, 1},
{1, 1, 1, 1, 1}}))
function getDmg_holy_big(cid, level, maglevel)
   return (4500)*-1,(6550)*-1
end
setCombatCallback(combat39_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 4800ms
local combat48_holy_start = createCombatObject()
setCombatParam(combat48_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat48_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat48_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat48_holy_start,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat48_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5000ms
local combat50_holy_start = createCombatObject()
setCombatParam(combat50_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat50_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat50_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat50_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat50_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5200ms
local combat52_holy_start = createCombatObject()
setCombatParam(combat52_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat52_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat52_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat52_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat52_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5500ms
local combat55_holy_start = createCombatObject()
setCombatParam(combat55_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat55_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat55_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat55_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat55_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 5700ms
local combat57_holy_start = createCombatObject()
setCombatParam(combat57_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat57_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat57_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat57_holy_start,createCombatArea({{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat57_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6000ms
local combat60_holy_start = createCombatObject()
setCombatParam(combat60_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat60_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat60_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat60_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat60_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6200ms
local combat62_holy_start = createCombatObject()
setCombatParam(combat62_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat62_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat62_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat62_holy_start,createCombatArea({{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat62_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6500ms
local combat65_holy_start = createCombatObject()
setCombatParam(combat65_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat65_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat65_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat65_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat65_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 6700ms
local combat67_holy_start = createCombatObject()
setCombatParam(combat67_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat67_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat67_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat67_holy_start,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat67_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7000ms
local combat70_holy_start = createCombatObject()
setCombatParam(combat70_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat70_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat70_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat70_holy_start,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat70_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7200ms
local combat72_holy_start = createCombatObject()
setCombatParam(combat72_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat72_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat72_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat72_holy_start,createCombatArea({{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 2, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 1, 0, 1, 1, 1},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat72_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")local combat72_holy_big = createCombatObject()
setCombatParam(combat72_holy_big, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(combat72_holy_big, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat72_holy_big,createCombatArea({{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0}}))
function getDmg_holy_big(cid, level, maglevel)
   return (4500)*-1,(6550)*-1
end
setCombatCallback(combat72_holy_big, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_big")

-- Areas/Combat for 7400ms
local combat74_holy_start = createCombatObject()
setCombatParam(combat74_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat74_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat74_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat74_holy_start,createCombatArea({{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 2, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat74_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- Areas/Combat for 7600ms
local combat76_holy_start = createCombatObject()
setCombatParam(combat76_holy_start, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat76_holy_start, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(combat76_holy_start, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat76_holy_start,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_holy_start(cid, level, maglevel)
   return (2100)*-1,(3200)*-1
end
setCombatCallback(combat76_holy_start, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_holy_start")

-- =============== CORE FUNCTIONS ===============
function RunPart(c,cid,var) -- Part
   doCombat(cid, c, var)
end

function onCastSpell(cid, var)
   RunPart(combat0_holy_start,cid,var)
   addEvent(RunPart,2000,combat20_holy_start,cid,var)
   addEvent(RunPart,1900,combat19_holy_start,cid,var)
   addEvent(RunPart,1800,combat18_holy_start,cid,var)
   addEvent(RunPart,1700,combat17_holy_start,cid,var)
   addEvent(RunPart,1600,combat16_holy_start,cid,var)
   addEvent(RunPart,1500,combat15_holy_start,cid,var)
   addEvent(RunPart,1300,combat13_holy_start,cid,var)
   addEvent(RunPart,1100,combat11_holy_start,cid,var)
   addEvent(RunPart,900,combat9_holy_start,cid,var)
   addEvent(RunPart,700,combat7_holy_start,cid,var)
   addEvent(RunPart,500,combat5_holy_start,cid,var)
   addEvent(RunPart,300,combat3_holy_start,cid,var)
   addEvent(RunPart,2100,combat21_holy_start,cid,var)
   addEvent(RunPart,2200,combat22_holy_start,cid,var)
   addEvent(RunPart,2300,combat23_holy_start,cid,var)
   addEvent(RunPart,2400,combat24_holy_start,cid,var)
   addEvent(RunPart,2500,combat25_holy_start,cid,var)
   addEvent(RunPart,2600,combat26_holy_start,cid,var)
   addEvent(RunPart,2900,combat29_holy_start,cid,var)
   addEvent(RunPart,3200,combat32_holy_start,cid,var)
   addEvent(RunPart,3300,combat33_holy_start,cid,var)
   addEvent(RunPart,3400,combat34_holy_start,cid,var)
   addEvent(RunPart,3500,combat35_holy_big,cid,var)
   addEvent(RunPart,3600,combat36_holy_big,cid,var)
   addEvent(RunPart,3900,combat39_holy_big,cid,var)
   addEvent(RunPart,4800,combat48_holy_start,cid,var)
   addEvent(RunPart,5000,combat50_holy_start,cid,var)
   addEvent(RunPart,5200,combat52_holy_start,cid,var)
   addEvent(RunPart,5500,combat55_holy_start,cid,var)
   addEvent(RunPart,5700,combat57_holy_start,cid,var)
   addEvent(RunPart,6000,combat60_holy_start,cid,var)
   addEvent(RunPart,6200,combat62_holy_start,cid,var)
   addEvent(RunPart,6500,combat65_holy_start,cid,var)
   addEvent(RunPart,6700,combat67_holy_start,cid,var)
   addEvent(RunPart,7000,combat70_holy_start,cid,var)
   addEvent(RunPart,7200,combat72_holy_start,cid,var)
   addEvent(RunPart,7200,combat72_holy_big,cid,var)
   addEvent(RunPart,7400,combat74_holy_start,cid,var)
   addEvent(RunPart,7600,combat76_holy_start,cid,var)
   return true
end

Screen:
[Herramienta] SpellCreator: A graphical spell creation enviroment Holybomb
También puede guardar y continuar en su spell más tarde si quieres.
Soporte para los sprites personalizados se incluye también.

Download Now!
(source code will be released later, after the initial release.)
.NET Framework 3.5 is required, install this if the application crashes.

Scan:
[Tienes que estar registrado y conectado para ver este vínculo]

Creditos:
TGYoshi
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[ADM]Xardess
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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Dom Jun 10, 2012 1:43 pm
Genial esto me servira muncho gracias Very Happy 10/10
God Assassin
God Assassin
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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Dom Jun 10, 2012 10:46 pm
chido
Angelshitho
Angelshitho
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Mensajes Mensajes : 64
http://forum.GamesOnCheats.net

[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Lun Jun 11, 2012 9:36 pm
Wow, Tenia pensando algo para ASM asi pero veo que no sera ninguna necesidad por que ya esta creado
Muy bueno (:
Critus™
Critus™
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Mensajes Mensajes : 17

[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Jue Jun 21, 2012 9:58 am
ESta muy bueno, Pero ya lo tengo se los Recomiendo Very Happy
[GOD] ELiT3
[GOD] ELiT3
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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Lun Jul 16, 2012 6:19 am
Critus™️ escribió:ESta muy bueno, Pero ya lo tengo se los Recomiendo Very Happy
Como Hisites Que Funcionara Por Que Lo Trate De Usar En Mi OT 8.60 Y Me Tira Un Error Cuando Carga Los Spells Me Dice

Código:
[13/07/2012 18:34:58][Error - LuaScriptInterface::loadFile] data/spells/scripts/exevo kon kon.lua:15: '=' expected near 'kon__combat0_Brush'
[13/07/2012 18:34:58] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/exevo kon kon.lua)
[13/07/2012 18:34:58] data/spells/scripts/exevo kon kon.lua:15: '=' expected near 'kon__combat0_Brush'

Le Llame Exevo kon kon Al Spells
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Rigo2295
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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Mar Ago 28, 2012 10:04 pm
Espero alguien pueda ayudarme, me sale este error al abrirlo "SpellCreator has no permission to open the following file: C;\Program Files (x86)\Tibia\Tibia.dat. Running SpellCreator as administrator should fix this.

Descargue el framework 3.5, desactive el antivirus, y en firewall settings agregue el SpellCreator y estoy en sesion con el Administrador pues solo esta esa Neutral, aun asi me sale el error, porfavor alguien que me pueda ayudar!
[GOD] Tibia loco
[GOD] Tibia loco
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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

Jue Jul 10, 2014 6:02 am
ok para los que les salga este error! solo tienen que hacer lo siguiente!

[Herramienta] SpellCreator: A graphical spell creation enviroment Uvwwl

y hacen lo siguiente!

[Herramienta] SpellCreator: A graphical spell creation enviroment 2uy60so

despues

[Herramienta] SpellCreator: A graphical spell creation enviroment 24gvwna

y listo!

[Herramienta] SpellCreator: A graphical spell creation enviroment 2h3tn39
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[Herramienta] SpellCreator: A graphical spell creation enviroment Empty Re: [Herramienta] SpellCreator: A graphical spell creation enviroment

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