- Carlos [Zipto]Aportador
- Mensajes : 233
Explociones By: SoulKnight!
Lun Mayo 07, 2012 4:25 pm
Hola aki les traigo este spell que encontre en Blacktibia
Tuot/data/spells/script/attack copias 1 archivo lua,,lo renombras con el nombre que tu elijas en mi kaso sera pr-dead
Y ahora en Spells.xml Pegan Esto!
A continuacion Unas Imagenes
Creditos:
Blacktibia99%
Zipto 1%
Gracias
Tuot/data/spells/script/attack copias 1 archivo lua,,lo renombras con el nombre que tu elijas en mi kaso sera pr-dead
- Código:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 37)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 4)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 40)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 38)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 10)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 15)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 51)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 41)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 40)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 28)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36)
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 30)
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
arr1 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}
}
arr2 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{1, 0, 0
, 1, 0, 0, 0, 1, 0, 0, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}
}
arr3 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{0, 0, 1, 0, 1, 2, 1, 0, 1, 1, 0},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}
}
arr4 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 1, 0, 1, 0, 2, 0, 1, 0, 1, 1},
{1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}
}
arr5 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1},
{1, 1, 0, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}
}
arr6 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
arr7 = {
{1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 1, 1, 3, 1, 1, 0, 0, 1}
}
arr8 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
Y ahora en Spells.xml Pegan Esto!
- Código:
<instant name="Massive Dead" words="Pr Dead" lvl="150" mana="900" prem="1" selftarget="1" exhaustion="3000" needlearn="0" script="attack/pr-dead.lua">
<vocation id="1" />
<vocation id="2" />
<vocation id="3" />
<vocation id="4" />
</instant>
A continuacion Unas Imagenes
Creditos:
Blacktibia99%
Zipto 1%
Gracias
- MasakreMiembro
- Mensajes : 36
Re: Explociones By: SoulKnight!
Vie Jul 20, 2012 11:22 pm
La 2da imagen se ve buena... y todas en simultánea como que es algo exagerado xd
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