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Falcon
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Mensajes Mensajes : 350
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[Talkaction] Potions con cargas Empty [Talkaction] Potions con cargas

Sáb Mayo 19, 2012 11:29 am
Reputación del mensaje :100% (1 voto)
Hola amigos de OTHispano, busque y busque este script, pero lo encontraba todo mal D:, me puse a arreglarlo, tarde mucho tiempo,pero quedo;)

En que consiste?
Si alguna vez, has jugado Necroxia Origin, sabras de que te hablo Razz, potions con cargas, para no tener todo amontonado, ni en bps y eso Very Happy, acontinuacion los scripts.

actions/scripts/liquids/potions.lua
van a sustituir lo que ustedes tienen, por esto:
Código:
local config = {
    removeOnUse = "no",
    usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
    splashable = "no",
    realAnimation = "no", -- make text effect visible only for players in range 1x1
    healthMultiplier = 1.0,
    manaMultiplier = 1.0
}
 
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
 
local POTIONS = {
    [8704] = {empty = 7636, splash = 2, health = {50, 100}, storage = 49990}, -- small health potion
    [7618] = {empty = 7636, splash = 2, health = {100, 200}, storage = 49989}, -- health potion
    [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins", storage = 49988}, -- strong health potion
    [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights", storage = 49987}, -- great health potion
    [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights", storage = 49986}, -- ultimate health potion
 
    [7620] = {empty = 7636, splash = 7, mana = {70, 130}, storage = 49985}, -- mana potion
    [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins", storage = 49984}, -- strong mana potion
    [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids", storage = 49983}, -- great mana potion
 
    [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins", storage = 49982} -- great spirit potion
}
 
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
        return false
    end
 
    if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
        if(not config.splashable) then
            return false
        end
 
        if(toPosition.x == CONTAINER_POSITION) then
            toPosition = getThingPos(item.uid)
        end
 
        doDecayItem(doCreateItem(2016, potion.splash, toPosition))
        doTransformItem(item.uid, potion.empty)
        return true
    end
 
    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return true
    end
 
    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
        not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
    then
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
        return true
    end
 
    if getPlayerStorageValue(cid, potion.storage) > 1 then
        local health = potion.health
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
            return false
        end
 
        local mana = potion.mana
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
            return false
        end
        setPlayerStorageValue(cid, potion.storage, getPlayerStorageValue(cid, potion.storage)-1)
        doPlayerSendTextMessage(cid, 19, "Haz usado una potion de "..getPlayerStorageValue(cid, potion.storage).." charges.")
    else
        doPlayerSendTextMessage(cid, 19, "Se te han acabado las cargas, compra mas diciendo: !charges |type|,|amount|.")
        return false
    end
 
 
 
    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end
 
 
    doAddCondition(cid, exhaust)
    return true
end

talkactions/scripts/potions.lua
Código:
--Fixed by falcon--
function onSay(cid, words, param, channel)
--configuration --
    local items =
    {
    ['hp'] = {cost = 45, storage = 49989},
    ['shp'] = {cost = 100, storage = 49988},
    ['ghp'] = {cost = 190, storage = 49987},
    ['uhp'] = {cost = 310, storage = 49986},
    ['mp'] = {cost = 50, storage = 49985},
    ['smp'] = {cost = 80, storage = 49984},
    ['gmp'] = {cost = 120, storage = 49983},
    ['gsp'] = {cost = 190, storage = 49982}
    }   
-- Fin configuration --   
 
    local t = string.explode(param, ",")
    local item = items[t[1]]
    local amount = tonumber(t[2])   
 
    -- Checks if we can buy that itemname --
    if item then
        -- Checks if the player has enough money --
        if doPlayerRemoveMoney(cid, item.cost*amount) == LUA_NO_ERROR then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You have bought '..amount..' '..t[1]..' charges for '..(item.cost*amount)..' golden pieces.')
            setPlayerStorageValue(cid, item.storage, getPlayerStorageValue(cid, item.storage)+amount)
        else
            doPlayerSendCancel(cid, 'You dont have enough money to buy that many charges.')
            doSendMagicEffect(getPlayerPosition (cid), CONST_ME_POFF)   
        end
    else           
        -- Sends the player a message wich includes items he can buy --
        text = "Charges you can buy:\n"
        -- Getting the all itemnames and prics --
        for item1 in pairs (items) do   
            -- Sends a message with each itemname and price --
            text = text .. "\n" .. item1
        end
        text = text .. "\n\nexample: type '!charges gmp,100' para comprar 100 gmp."
        doPlayerPopupFYI(cid, text)
    end
    return true
    end

talkactions.xml
Código:
<talkaction words="!cargar" event="script" value="potions.lua"/>

Imagenes;
[Talkaction] Potions con cargas Bi3484
[Talkaction] Potions con cargas S6ohnp
[Talkaction] Potions con cargas 35apvfn
[Talkaction] Potions con cargas 2yvv5vl

Comandos;
!cargar gmp, cantidad <-- cargar potions
!cargar <-- muestra la informacion, cuales puedes cargar, y como.

Creditos
Falcon
uG.~DjMajestick
uG.~DjMajestick
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Mensajes Mensajes : 2

[Talkaction] Potions con cargas Empty Re: [Talkaction] Potions con cargas

Sáb Mayo 19, 2012 11:31 am
gracias weon ;*
+Rep
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