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[Tutorial] Pociones Curan Más del 20% en un VIP jugadores
Mar Nov 08, 2011 3:45 pm
Buenas estaba navegando y encontre eesto y quise compratirlo es algo que hace que las pociones curen mas a los VIP que los users normal:
INSTALACIÓN
Ve uno la Carpeta de datos / actions / scripts / líquidos y CAMBIA EL Archivo potions.lua Por El Siguiente.
MODIFICACIONES
Si quieres cambiar el valor que multiplica tienes que cambiar esto:
y esto:
El 1.2 significa 20%, si queréis por ejemplo 50% tenéis que cambiarlo por 1.5, 75% es 1.75, etc
Creditos:
1% Yo xD!
99% Haha
Recuerden comentar y dar +REP Plz!
INSTALACIÓN
Ve uno la Carpeta de datos / actions / scripts / líquidos y CAMBIA EL Archivo potions.lua Por El Siguiente.
- Código:
local config = {
removeOnUse = "yes",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "yes",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
multiplier = {
health = 1.0,
mana = 1.0
}
}
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
for index, potion in pairs(POTIONS) do
if(type(index) == "number")then
for k, v in pairs(config) do
if(not potion[k]) then
potion[k] = v
end
end
if(potion.removeOnUse) then
potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
end
if(potion.usableOnTarget) then
potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
end
if(potion.splashable) then
potion.splashable = getBooleanFromString(potion.splashable)
end
if(potion.realAnimation) then
potion.realAnimation = getBooleanFromString(potion.realAnimation)
end
POTIONS[index] = potion
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
if(not potion.splashable or not potion.splash) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPosition(item.uid)
end
doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
return true
end
if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end
return true
end
if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then
return false
end
if getPlayerVipDays(cid) == 0 then
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * potion.multiplier.health))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * potion.multiplier.mana))) then
return false
end
else
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1]*1.2, health[2]) * potion.multiplier.health*1.2))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1]*1.2, mana[2]) * potion.multiplier.mana*1.2))) then
return false
end
end
doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not potion.realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
return true
end
if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end
return true
end
MODIFICACIONES
Si quieres cambiar el valor que multiplica tienes que cambiar esto:
- Código:
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1]*1.2, health[2]) * potion.multiplier.health*1.2))) then
y esto:
- Código:
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1]*1.2, mana[2]) * potion.multiplier.mana*1.2))) then
El 1.2 significa 20%, si queréis por ejemplo 50% tenéis que cambiarlo por 1.5, 75% es 1.75, etc
Creditos:
1% Yo xD!
99% Haha
Recuerden comentar y dar +REP Plz!
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